Duck!
(Enchantment/Charm)

Range:  10 yards
Components:  V, S
Duration:  Instantaneous
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  None

By this spell, the wizard helps the defence out on himself or another creature. If the wizard sees an attack coming, the wizard can cause the creature to be suddenly moved out of the way so as to cause the attack to miss. This will only work against body (claws, bite, etc.) or hand-held weapons. The creature that has been moved must then take 30 seconds readjusting his position before it can attack again.
The wizard must prepare for this spell, and must declare at the end of the previous round that he is casting this spell. The wizard then waits until the monster attacks, and throws the spell. Creatures that have never had this done to them before must make a saving throw versus petrification or be stunned for 2 rounds.

